![]() Please note that while moving and getting around the corners, the player, if possible, avoids resting the crosshair on the floor, walls and other objects and instead positions it in the area, where an enemy may appear. Preaim MovementĪn example of moving with the crosshair preliminary positioned. ![]() For a confrontation of two players with comparable skill level, a preaim is always much more efficient and stable to use. In case you have a quick response and good aiming skill, it can even work. As a result, we are in the inferior position from the start when having a visual contact with the enemy, because the only way out in this situation is to try a quick flick shooting. Casual MovementĪn example of a typical casual door exiting. Therefore, keep the crosshair on the head, but do not forget about the training. In almost every game match, you find yourself in random situations, which can only be coped with using crazy fast response if at all. Is Preaim More Important Than The Aim?ĭespite all its merits, the preaim is not a panacea. It is done because the flick shooting is known to be far not the most stable thing in the world, which in addition demonstrates an accuracy slump with an increase of a distance to the target. The main task of preaim is to reduce the distance of flicks or, if possible, to eliminate them completely. Preaim is essentially the basis of shooting, the foundation on which the aiming itself is based. ![]() It is performed both after the enemy's and your own peek. Which is a preliminary positioning your crosshair at the point, in which an enemy may appear. What Is AimĪim is an ordinary, regular aiming that includes a quick unconscious aiming - flicking, and also keeping track of the target or tracking. For the sake of better perception, I suggest dividing the "aiming" actions into 2 main types - aim and preaim. What's the point then? It's very simple, but as practice shows, a great number of players do not understand how it works. ![]()
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